Other Sides of the Dagger

Friday, April 18, 2014

Five Tips for Battlefield 4

Battlefield 4 five tips to survive

Hello everyone,

I am here today to give you a few simple tips in surviving Battlefield 4. If you play in Hard Core mode this especially applies to you (and Hard Core mode is the only mode I play these days)

Tip #1 - Communicate with your team!

I don't mean to your whole team, but at least your Teamspeak friends and no I don't mean just general banter talking about how much alcohol you drank on Friday night either. Work together in spotting enemies and giving good descriptions of there whereabouts, what their kit is, any scope glints in the distance etc. You hear a chopper or vehicle nearby, report it to your squad! this will ensure your survival percentage goes up by at least %20... well... maybe...

Tip #2 - Have a plan!

In Battlefield 4 Conquest mode, decide before hand what squad is controlling which capture points. There is no point in running back and fourth to points that are spread from arse hole to breakfast, you become easy cannon fodder for the enemy by making these long distance hikes. Just control two or three points nearby and cap them as they become uncapped or defend them if they are all capped and remain vigilante , your enemy will become discouraged and move on to the next point in which you follow them and mow them down as they move on.

Tip #3 - Don't be a hemorrhoid!

You're moving on to the next objective, don't bunch together like dingle berries! fan out but not so far you find yourself on your own and in the sights of an enemy sniper. e.g. one person take the high road, the other the low road. One to go around a building whilst the other goes inside and refer to Tip #1 and communicate! This way you have more eyes spread over the objective and have a better chance of catching your enemy off guard even if your team mate catches some bullets in the process and dies. You'll then have the chance to cap your mates killers whilst they reload or tea bag your dead friend. Vengeance is sweet!


Tip #4 - Play your role!

Playing Assualt? Throw your medic kits out often!
Playing Support? Throw your ammo bags out often!
Playing Engineer? Work in with the Support player in your squad and be a human death conjurer!
Playing Recon? Scout out, report, actually do recon work! not just camp and annoy the shit out of everyone!

Tip#5 - KDR is not everything!

This one is simple... PLAY THE OBJECTIVE! Your kill death ratio means nothing to no one except your self, in other words no one else gives a shit how many times you've lived and not died.
Max it out too far on the Kill count side and you could end being wrongfully associated with using hacks.
Play the objective and reap the rewards of top scoring, top squad and actually winning the round on occasion.

Wednesday, April 2, 2014

Magic the Gathering Aggro Mono Black Deck

Hello All, I've now pulled apart my deck and had it inspected and now has morphed into an aggressive deck, below you'll find what I had originally and what I changed it out with.  I've battled with this deck three times, winning the first two rounds and losing the last.  Not a bad result but more and testing has to be conducted!

Creatures - x18

REMOVED - 4x Forsaken Drifters - Zombie - 4 drop

4x Servant of Tymaret - Zombie - 3 drop 1/3
Inspired - Whenever Servant of Tymaret becomes untapped each opponent loses 1 life, you gain life equal to the life lost this way.  3 drop: Regenerate.

4x - Insatiable Harpy - 4drop - 2/2
Flying and Lifelink

1x - Mogis's Maruader - 3 drop - 2/2
When Mogis Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.

2x - Felhide Brawler - Minotaur - 2 drop - 2/2
Felhide Brawler can't block unless you control another minotaur.

2x - Warchanter of Mogis - Minotaur - 5 drop
Inspired - Whenever Warchanter of the Mogis becomes untapped, target creature you control gains intimidate until end of turn.

2x - Marshmist Titan - Giant - 7 drop - 4/5
Marshmist Titan cost X less to cast, where X is your devotion to black)

REMOVED - 1x - Felhide Minotaur - Minotaur - 3 drop

1x - Sengir Vampire - Vampire - 5 drop - 4/4
Flying - Whenever a creature is dealt damage by Sengir Vampire this dies, put a +1/+1 counter on Sengir Vampire

REMOVED - 1x Eater of Hope - Demon - 7 drop

2x - Tormented Hero - Human Warrior - 1 drop - 2/1
Tormented Hero enters the battlefield tapped
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

REMOVED - 1x Disciple of Phenax - Human Cleric - 4 drop

Enchantment Creature - x7


REMOVED - 2x - Nyxborn Eidolon - Spirit - 2 drop

1x - Night Howler - Horror 0/0
Bestow 4 - Nighthowler and enchanted creature each +X/+X, where X is the number of creature cards in all graveyards.

2x - Cavern Lampad - Nymph - 4 drop - 2/2
Bestow 6 - Intimidate, Enchanted creature gets +2/+2 and has intimidate.

2x - Baleful Eidolon - Spirit - 2 drop - 1/1
Bestow 5 - Deathtouch - Enchanted creature gets +1/+1 and has deathtouch.

1x - Spiteful Returned - Zombie - 2 drop - 1/1
Bestow 4 - Whenever spiteful returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1

1x - Archetype of Finality - Gorgon - 6 drop - 2/3
Creatures you control have Deathtouch.  Creatures your opponent control lose deathtouch and can't have or gain deathtouch.

Sorcery - x5

4x - Asphyxiate - 4 drop
Destroy target untapped creature.

REMOVED - 1x Sip of Hemlock - 6 drop

1x - Gild - 4 drop
Exile target creature. Put a colourless artifact token named Gold onto the battlefield.  It has "sacrifice this artifcate: Add one mana of any colour to your mana pool"

REMOVED - 1x March of the Returned - 4 drop

Enchantment - Aura - x1


REMOVED - 2x Weight of the Underworld - 4 drop

1x - Claim of Erebos - 2 drop
Enchant creature - Enchanted creature has "drop 2 and tap: target player loses 2 life"

Instant - x5

REMOVED - 2x - Eye Gouge - 1 drop
REMOVED - 1x - Wring Flesh - 1 drop

3x - Cutthroat Maneuver
Up to two target creatures each get  +1/+1 and gain lifelink til the end of turn.

2x - Pharikas Curse - 2 drop (added one)
Pharika's Curse deals 2 damage to target creature and you gain 2 life.

Lands - x24
24x Swamp Lands

Tuesday, April 1, 2014

Noob MTG Mono Black Deck Build



Here we go at building a limited mono black deck from fifty six black cards from the Theros and Born of the Gods sets.  I am yet to test this out against anyone as I only threw this together not long ago. I will test it out shortly and submit a battle report here to let you all know how it went.

The deck in its current state -

60 Cards Total -

I have one Night Howler (not used currently), used in conjunction with the Forsaken Drifters penchant for expanding your graveyard, it could be potentially be a last ditch game changer, if you're lucky to not throw out Night Howler in the process. To somehow control this, the March of the Returned sorcery card can return up to 2 cards from your graveyard back to your hand. So maybe get some more Night Howlers and March of the Returned sorcery cards to maximise your potential for a game ending Night Howler or two.


Creatures - x19

4x Forsaken Drifters - Zombie - 4 drop(tricky one, when they die they take four cards from the top of your library with them)

4x Servant of Tymaret - Zombie - 3 drop

2x Felhide Brawler - Minotaur - 2 drop

2x Warchanter of Mogis - Minotaur - 5 drop

2x Marshmist Titan - Giant - 7 drop

1x Felhide Minotaur - Minotaur - 3 drop

1x Sengir Vampire - Vampire - 5 drop

1x Eater of Hope - Demon - 7 drop

1x Tormented Hero - Human Warrior - 1 drop

1x Disciple of Phenax - Human Cleric - 4 drop


Enchantment Creature - x4

2x Nyxborn Eidolon - Spirit - 2 drop

1x Spiteful Returned - Zombie - 2 drop

1x Archetype of Finality - Gorgon - 6 drop


Sorcery - x7

4x Asphyxiate - 4 drop

1x Sip of Hemlock - 6 drop

1x Gild - 4 drop

1x March of the Returned - 4 drop


Enchantment - Aura - x3

2x Weight of the Underworld - 4 drop

1x Claim of Erebos - 2 drop


Instant - x4

2x Eye Gouge - 1 drop

1x Wring Flesh - 1 drop

1x Pharikas Curse - 2 drop


Lands - x23

23x Swamp Lands


--Unused Cards--


1x Night Howler

1x Blood Bairn

1x Loathsome Catoblepas

1x Champion of Stray Souls

1x Minotaur Abomination

1x Rescue of the Underworld

1x Keepsake Gorgon

2x Sanguinmancy

3x Returned Centaur

1x Grisly Transformation

1x Necrobite

1x Shrivel

1x Asphyxiate

2x Forsaken Drifters

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