Friday, April 18, 2014
Five Tips for Battlefield 4
Hello everyone,
I am here today to give you a few simple tips in surviving Battlefield 4. If you play in Hard Core mode this especially applies to you (and Hard Core mode is the only mode I play these days)
Tip #1 - Communicate with your team!
I don't mean to your whole team, but at least your Teamspeak friends and no I don't mean just general banter talking about how much alcohol you drank on Friday night either. Work together in spotting enemies and giving good descriptions of there whereabouts, what their kit is, any scope glints in the distance etc. You hear a chopper or vehicle nearby, report it to your squad! this will ensure your survival percentage goes up by at least %20... well... maybe...
Tip #2 - Have a plan!
In Battlefield 4 Conquest mode, decide before hand what squad is controlling which capture points. There is no point in running back and fourth to points that are spread from arse hole to breakfast, you become easy cannon fodder for the enemy by making these long distance hikes. Just control two or three points nearby and cap them as they become uncapped or defend them if they are all capped and remain vigilante , your enemy will become discouraged and move on to the next point in which you follow them and mow them down as they move on.
Tip #3 - Don't be a hemorrhoid!
You're moving on to the next objective, don't bunch together like dingle berries! fan out but not so far you find yourself on your own and in the sights of an enemy sniper. e.g. one person take the high road, the other the low road. One to go around a building whilst the other goes inside and refer to Tip #1 and communicate! This way you have more eyes spread over the objective and have a better chance of catching your enemy off guard even if your team mate catches some bullets in the process and dies. You'll then have the chance to cap your mates killers whilst they reload or tea bag your dead friend. Vengeance is sweet!
Tip #4 - Play your role!
Playing Assualt? Throw your medic kits out often!
Playing Support? Throw your ammo bags out often!
Playing Engineer? Work in with the Support player in your squad and be a human death conjurer!
Playing Recon? Scout out, report, actually do recon work! not just camp and annoy the shit out of everyone!
Tip#5 - KDR is not everything!
This one is simple... PLAY THE OBJECTIVE! Your kill death ratio means nothing to no one except your self, in other words no one else gives a shit how many times you've lived and not died.
Max it out too far on the Kill count side and you could end being wrongfully associated with using hacks.
Play the objective and reap the rewards of top scoring, top squad and actually winning the round on occasion.
Tuesday, April 8, 2014
Wednesday, April 2, 2014
Magic the Gathering Aggro Mono Black Deck
Hello All, I've now pulled apart my deck and had it inspected and now has morphed into an aggressive deck, below you'll find what I had originally and what I changed it out with. I've battled with this deck three times, winning the first two rounds and losing the last. Not a bad result but more and testing has to be conducted!
4x Servant of Tymaret - Zombie - 3 drop 1/3
Inspired - Whenever Servant of Tymaret becomes untapped each opponent loses 1 life, you gain life equal to the life lost this way. 3 drop: Regenerate.
4x - Insatiable Harpy - 4drop - 2/2
Flying and Lifelink
1x - Mogis's Maruader - 3 drop - 2/2
When Mogis Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.
2x - Felhide Brawler - Minotaur - 2 drop - 2/2
Felhide Brawler can't block unless you control another minotaur.
2x - Warchanter of Mogis - Minotaur - 5 drop
Inspired - Whenever Warchanter of the Mogis becomes untapped, target creature you control gains intimidate until end of turn.
2x - Marshmist Titan - Giant - 7 drop - 4/5
Marshmist Titan cost X less to cast, where X is your devotion to black)
REMOVED - 1x - Felhide Minotaur - Minotaur - 3 drop
1x - Sengir Vampire - Vampire - 5 drop - 4/4
Flying - Whenever a creature is dealt damage by Sengir Vampire this dies, put a +1/+1 counter on Sengir Vampire
REMOVED - 1x Eater of Hope - Demon - 7 drop
2x - Tormented Hero - Human Warrior - 1 drop - 2/1
Tormented Hero enters the battlefield tapped
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
REMOVED - 1x Disciple of Phenax - Human Cleric - 4 drop
REMOVED - 2x - Nyxborn Eidolon - Spirit - 2 drop
1x - Night Howler - Horror 0/0
Bestow 4 - Nighthowler and enchanted creature each +X/+X, where X is the number of creature cards in all graveyards.
2x - Cavern Lampad - Nymph - 4 drop - 2/2
Bestow 6 - Intimidate, Enchanted creature gets +2/+2 and has intimidate.
2x - Baleful Eidolon - Spirit - 2 drop - 1/1
Bestow 5 - Deathtouch - Enchanted creature gets +1/+1 and has deathtouch.
1x - Spiteful Returned - Zombie - 2 drop - 1/1
Bestow 4 - Whenever spiteful returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1
1x - Archetype of Finality - Gorgon - 6 drop - 2/3
Creatures you control have Deathtouch. Creatures your opponent control lose deathtouch and can't have or gain deathtouch.
Destroy target untapped creature.
REMOVED - 1x Sip of Hemlock - 6 drop
1x - Gild - 4 drop
Exile target creature. Put a colourless artifact token named Gold onto the battlefield. It has "sacrifice this artifcate: Add one mana of any colour to your mana pool"
REMOVED - 1x March of the Returned - 4 drop
REMOVED - 2x Weight of the Underworld - 4 drop
1x - Claim of Erebos - 2 drop
Enchant creature - Enchanted creature has "drop 2 and tap: target player loses 2 life"
REMOVED - 1x - Wring Flesh - 1 drop
3x - Cutthroat Maneuver
Up to two target creatures each get +1/+1 and gain lifelink til the end of turn.
2x - Pharikas Curse - 2 drop (added one)
Pharika's Curse deals 2 damage to target creature and you gain 2 life.
Lands - x24
24x Swamp Lands
Creatures - x18
REMOVED - 4x Forsaken Drifters - Zombie - 4 drop4x Servant of Tymaret - Zombie - 3 drop 1/3
Inspired - Whenever Servant of Tymaret becomes untapped each opponent loses 1 life, you gain life equal to the life lost this way. 3 drop: Regenerate.
4x - Insatiable Harpy - 4drop - 2/2
Flying and Lifelink
1x - Mogis's Maruader - 3 drop - 2/2
When Mogis Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.
2x - Felhide Brawler - Minotaur - 2 drop - 2/2
Felhide Brawler can't block unless you control another minotaur.
2x - Warchanter of Mogis - Minotaur - 5 drop
Inspired - Whenever Warchanter of the Mogis becomes untapped, target creature you control gains intimidate until end of turn.
2x - Marshmist Titan - Giant - 7 drop - 4/5
Marshmist Titan cost X less to cast, where X is your devotion to black)
REMOVED - 1x - Felhide Minotaur - Minotaur - 3 drop
1x - Sengir Vampire - Vampire - 5 drop - 4/4
Flying - Whenever a creature is dealt damage by Sengir Vampire this dies, put a +1/+1 counter on Sengir Vampire
REMOVED - 1x Eater of Hope - Demon - 7 drop
2x - Tormented Hero - Human Warrior - 1 drop - 2/1
Tormented Hero enters the battlefield tapped
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
REMOVED - 1x Disciple of Phenax - Human Cleric - 4 drop
Enchantment Creature - x7
REMOVED - 2x - Nyxborn Eidolon - Spirit - 2 drop
1x - Night Howler - Horror 0/0
Bestow 4 - Nighthowler and enchanted creature each +X/+X, where X is the number of creature cards in all graveyards.
2x - Cavern Lampad - Nymph - 4 drop - 2/2
Bestow 6 - Intimidate, Enchanted creature gets +2/+2 and has intimidate.
2x - Baleful Eidolon - Spirit - 2 drop - 1/1
Bestow 5 - Deathtouch - Enchanted creature gets +1/+1 and has deathtouch.
1x - Spiteful Returned - Zombie - 2 drop - 1/1
Bestow 4 - Whenever spiteful returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1
1x - Archetype of Finality - Gorgon - 6 drop - 2/3
Creatures you control have Deathtouch. Creatures your opponent control lose deathtouch and can't have or gain deathtouch.
Sorcery - x5
4x - Asphyxiate - 4 dropDestroy target untapped creature.
REMOVED - 1x Sip of Hemlock - 6 drop
1x - Gild - 4 drop
Exile target creature. Put a colourless artifact token named Gold onto the battlefield. It has "sacrifice this artifcate: Add one mana of any colour to your mana pool"
REMOVED - 1x March of the Returned - 4 drop
Enchantment - Aura - x1
REMOVED - 2x Weight of the Underworld - 4 drop
1x - Claim of Erebos - 2 drop
Enchant creature - Enchanted creature has "drop 2 and tap: target player loses 2 life"
Instant - x5
REMOVED - 2x - Eye Gouge - 1 dropREMOVED - 1x - Wring Flesh - 1 drop
3x - Cutthroat Maneuver
Up to two target creatures each get +1/+1 and gain lifelink til the end of turn.
2x - Pharikas Curse - 2 drop (added one)
Pharika's Curse deals 2 damage to target creature and you gain 2 life.
Lands - x24
24x Swamp Lands
Tuesday, April 1, 2014
Noob MTG Mono Black Deck Build
Here we go at building a limited mono black deck from fifty six black cards from the Theros and Born of the Gods sets. I am yet to test this out against anyone as I only threw this together not long ago. I will test it out shortly and submit a battle report here to let you all know how it went.
The deck in its current state -
60 Cards Total -
I have one Night Howler (not used currently), used in conjunction with the Forsaken Drifters penchant for expanding your graveyard, it could be potentially be a last ditch game changer, if you're lucky to not throw out Night Howler in the process. To somehow control this, the March of the Returned sorcery card can return up to 2 cards from your graveyard back to your hand. So maybe get some more Night Howlers and March of the Returned sorcery cards to maximise your potential for a game ending Night Howler or two.
Creatures - x19
4x Forsaken Drifters - Zombie - 4 drop(tricky one, when they die they take four cards from the top of your library with them)
4x Servant of Tymaret - Zombie - 3 drop
2x Felhide Brawler - Minotaur - 2 drop
2x Warchanter of Mogis - Minotaur - 5 drop
2x Marshmist Titan - Giant - 7 drop
1x Felhide Minotaur - Minotaur - 3 drop
1x Sengir Vampire - Vampire - 5 drop
1x Eater of Hope - Demon - 7 drop
1x Tormented Hero - Human Warrior - 1 drop
1x Disciple of Phenax - Human Cleric - 4 drop
Enchantment Creature - x4
2x Nyxborn Eidolon - Spirit - 2 drop
1x Spiteful Returned - Zombie - 2 drop
1x Archetype of Finality - Gorgon - 6 drop
Sorcery - x7
4x Asphyxiate - 4 drop
1x Sip of Hemlock - 6 drop
1x Gild - 4 drop
1x March of the Returned - 4 drop
Enchantment - Aura - x3
2x Weight of the Underworld - 4 drop
1x Claim of Erebos - 2 drop
Instant - x4
2x Eye Gouge - 1 drop
1x Wring Flesh - 1 drop
1x Pharikas Curse - 2 drop
Lands - x23
23x Swamp Lands
--Unused Cards--
1x Night Howler
1x Blood Bairn
1x Loathsome Catoblepas
1x Champion of Stray Souls
1x Minotaur Abomination
1x Rescue of the Underworld
1x Keepsake Gorgon
2x Sanguinmancy
3x Returned Centaur
1x Grisly Transformation
1x Necrobite
1x Shrivel
1x Asphyxiate
2x Forsaken Drifters
Link to the original Squidoo lense
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